Companion exp gain = 1D10 + Proficiency per session.
Novice Aquamancy: Shape Water (Bonus)
== Locate. You have an innate sense of your companions location as long as you are on the same plane. (Shared)
== Perception Proficiency (Companion)
== Shared Sight (Player)
== Water Breathing (Shared)
== Apprentice Aquamancy (Shared)
== +1 Stat (Companion)
== Increase Companion exp die to 1D12 (Companion)
== Journeyman Aquamancy (Shared)
== Physical. Your companion can muster enough corporeal form to make a basic attack (Companion)
== +1 Stat (Player)
== Master Aquamancy (Shared)
Casting Time: 1 action
Range: 30 feet
Duration: Instantaneous or 1 hour (see below)
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
• You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
• You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
• You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
• You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.