Companion exp gain = 1D10 + Proficiency per session.
Novice Aeromancy: Gust (Bonus)
== Locate. You have an innate sense of your companions location as long as you are on the same plane. (Shared)
== Perception Proficiency (Companion)
== Shared Sight (Player)
== Slowfall (Shared)
== Apprentice Aeromancy (Shared)
== +1 Stat (Companion)
== Increase Companion exp die to 1D12 (Companion)
== Journeyman Aeromancy (Shared)
== Physical. Your companion can muster enough corporeal form to make a basic attack (Companion)
== +1 Stat (Player)
== Master Aeromancy (Shared)
Casting Time: 1 action
Range: 30 feet
Components: V, S
You seize the air and compel it to create one of the following effects at a point you can see within range:
• One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
• You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
• You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.